2/21/2024 0 Comments Horizon zero dawn blue map iconsPeople don't like to wander aimlessly, so they look at the map. In Horizon, for example, you have no way of knowing where to find a cauldron, or a specific type of machine, or a specific type of side mission without stumbling upon it or looking at the map. And even if you want to use the map, you don't have a GPS, instead you have the wind pointing you in the right direction, which when I think of it is similar to the rays of light from the main graces in ER, except the wind is always active as long as you have a marker or a mission objective, and you can press a button to make it clearer where to go. Smoke stacks lead you to enemy camps, foxes lead you to charm upgrades, Torii gates lead you to new charms etc. The only non-ER open world game that can be played fine without markers on the map is Ghost of Tsushima, this is because it has diagetic in-game ways to point you to points of interest. Unfortunately, as far as I can tell anyway, there's no way to completely turn off the gold & blue icons on the world map. This made me appreciate the map and compass a lot more than if I had waypoints turned on. There's a really handy "exploration" mode that you can turn on that gives you the detailed directions that are usually revealed beforehand in NPC conversations. In my opinion, AC Valhalla managed to strike the right balance between giving you too much direction and giving too little. Dying Light 2 also has this issue and I don't think you can turn off map icons in that game (which is sad because I think that an urban game where you had the option to navigate using street signs would've been neat). So you're kinda forced to still rely on the GPS line and quest icon marker on the main map. The main issue with playing like this is that the game's NPCs provide detailed quest directions for navigation but doesn't save those directions for you. When it comes to quests, for the most part, I usually use the map to guide myself to quest objectives and flick the touchpad to occasionally turn on the hud compass (a smart compromise imo). I've been able to organically stumble upon the open world content instead of just knowing it's on my map (though I can't tell you how many times I've accidentally glided into or near Teknath enemy camps because of this lol). I think I'm 30 hours in and the game has been playable without the icons splurged all over the map or having the compass on all the time. Usually people don't like turning off map icons & waypoints because games usually aren't designed in a way that will allow people to play without them but some recent open world games make me think that some game developers are learning.Īt the beginning of Horizon 2, I decided to turn off most of the map icons and the compass. I've been liking both games for different reasons but games like Horizon 2 and the recent AC games are the main reason I'm making this topic. I've been bouncing between Elden Ring and Horizon 2 recently.
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